The Oculus Rift

The want of a completely immersive visual gaming system is nothing new. Ever because the Digital Boy was released by Nintendo in 1995 to superb failure, the minds of gamers world wide have been aching for something to come along to prove that true VR could be done. Begun as a Kickstarter campaign in 2012 by Palmer Luckey, the oculus rift vs vive Rift has since entered into legend. Though still present process development, having just launched their Devkit2, media sources and avid gamers have been following the project each step of the way. By making an allowance for many of the issues that caused previous digital reality desires to remain just that, the Oculus has thus far been greeted with an impressively resounding sound of applause.

Current Design

Much in the identical approach video games go through a number of phases of development, so to do technological wonders undergo phases of prototypes with each (hopefully) improving on the earlier model. Currently, the Oculus Rift has entered into its third notable design. Referred to as Crescent Bay, this present iteration improved upon many of its physical attributes. The head strap is now made of three elements that go round as well as over the cranium for a better, safe fit. In the same vein, the product has dropped plenty of weight, making hours of carrying around a slightly less than 1 pound weight a lot more consolationable. There are additionally headphones integrated within the device, negating the necessity for gamers to provide their own. The only critique come from reported light leakage across the nose. This, however, is definitely ignored as soon as the game gets going.


As anyone who has ever tried older VR can inform you, it makes you sick. Regardless of how sturdy your abdomen may be, all succumb to simulator sickness. By fully eliminating judder and movement blur by way of a low persistence OLED show, it has now nearly fully eradicated such a side effect. In addition, to make the gameplay much more interactive, the system requires you to set up a small digital camera that works in tune with sensors situated along the front and back of the goggles. This level of tracking makes your entire world completely viewable and interactive. Its internal latency tester enhances this by taking precision measurements of your physical movements to sync these visuals correctly. While the included “game” is a straightforward rail system, many testers found themselves spending a lot of time merely looking round, reporting minor tearing that took them out of an otherwise strong experience.

Each eye comes with its personal HD screen with a 960 by 1080 resolution for each eye. The refresh rates are 75Hz, 72Hz, and 60 Hz while the persistence is 2 ms, three ms and full. Tracking consists of measurements taken by a gyroscope, accelerometer and magnetometer. In addition, the Oculus Rift has set itself as much as be fully ready to work with Unity four, Unreal Development Kit and Unreal Engine 4 in order to create a market the place VR games might be created simply and quickly.